CODE QUEST · SUNO-PROMPTS FÜR INTRO UND FÜNF PARKBEREICHE ======================================================== Allgemeine Vorgabe für alle Bereichs-Loops ------------------------------------------ Instrumental only, no vocals, no spoken words, no choir syllables. Seamless ambient loop, 90–120 seconds, clean loop point, steady energy, no long intro, no dramatic ending, family-friendly theme park atmosphere, supportive background for a learning game, memorable but not distracting, wide stereo, polished modern game audio. Dateinamen im Spiel ------------------- assets/audio/intro-jingle.mp3 assets/audio/areas/frostfjord-loop.mp3 assets/audio/areas/thunder-canyon-loop.mp3 assets/audio/areas/chrono-city-loop.mp3 assets/audio/areas/jungle-trails-loop.mp3 assets/audio/areas/sky-castle-loop.mp3 1 · INTRO-JINGLE · CODE QUEST ----------------------------- Short 7-second theme park opening ident for “CODE QUEST”, adventurous and intelligent, three-note rising crystal motif, orchestral brass sparkle, soft cinematic percussion, icy chime resolving into a warm heroic chord, instantly recognizable, family-friendly, no vocals, no spoken words, no fade-out, clean decisive ending, suitable for a Latin grammar adventure park website. Tipp: In Suno ggf. ein längeres Stück erzeugen und anschließend die stärksten 5–8 Sekunden als Jingle schneiden. Das Spiel besitzt zusätzlich einen synthetischen Fallback. 2 · FROSTFJORD · FORMEN & FÄLLE ------------------------------- Seamless aerial ambient loop above a magical arctic theme park called Frostfjord, crystalline marimba, glass harmonica, soft Nordic strings, distant wind, subtle sleigh percussion, precise rhythmic pulses like grammar forms locking into place, curious and playful rather than ominous, cool blue atmosphere, 104 BPM, instrumental only, no vocals, no large drops, clean continuous loop for a browser learning game. 3 · THUNDER CANYON · VERBEN --------------------------- Seamless aerial ambient loop above a kinetic canyon theme park of engines, mines and lightning, muted electric guitar, stomping toms, clanking mechanical percussion, warm brass stabs, restrained electric energy, forward motion suggesting conjugation and active verbs, adventurous western-industrial tone, 116 BPM, instrumental only, no vocals, stable intensity, clean loop for a browser learning game. 4 · CHRONO CITY · ZEITEN ----------------------- Seamless aerial ambient loop above a luminous retro-futuristic clockwork city, ticking percussion, analog synth arpeggios, celesta, warm pads and light strings, layers moving at different speeds to suggest present, past and future, elegant time-travel wonder, 108 BPM, instrumental only, no vocals, no final cadence, seamless clean loop for a browser learning game. 5 · JUNGLE TRAILS · SÄTZE KNACKEN --------------------------------- Seamless aerial ambient loop above a lush adventure park jungle with temples and river rides, handpan, marimba, soft frame drums, wooden clicks, airy flutes and environmental leaf textures, exploratory rhythm that feels like discovering sentence structure step by step, bright and family-friendly, 102 BPM, instrumental only, no vocals, restrained dynamics, clean loop for a browser learning game. 6 · SKY CASTLE · SPEZIALKONSTRUKTIONEN -------------------------------------- Seamless aerial ambient loop above a floating Roman fantasy castle with portals, dragons and cloud bridges, harp ostinato, high strings, French horn, shimmering bells, subtle ancient lyre color, sense of advanced mastery and flight, noble but playful, 100 BPM, instrumental only, no vocals or choir, no huge climax, clean loop for a browser learning game. Export ------ - MP3: 192 kbps oder höher; WAV funktioniert ebenfalls. - Einheitliche Lautheit; die Musik soll unter Sprache und Effekten bleiben. - Den Loop-Anfang und das Loop-Ende auf hörbare Knackser prüfen. - Exakt mit den oben genannten Dateinamen ablegen.